AI Insights · Timothy · January 2022
Top 5 Sports Games in Russia in Q4 2021: Unified Platform Performance
Discover the performance trends of the top 5 sports games in Russia during Q4 2021, with insights into weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top sports games in Russia showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Fishing Clash: Sport Simulator from Ten Square Games S.A. saw a consistent revenue stream throughout the quarter, peaking at approximately $89.6K in the week of December 20. Weekly downloads experienced a sharp decline from 23.4K at the start of the quarter to just 5.6K in mid-December, before slightly recovering to 8.7K by the end of the year. Active users also decreased from around 89.8K to 67K over the same period.
EA SPORTS FC™ Mobile Soccer by Electronic Arts maintained a steady revenue, with a notable peak of $85.6K in the last week of November. Downloads showed an upward trend towards the end of the quarter, growing from 29.3K in late November to 35.1K in the final week of December. Active users saw a gradual decline from 2.4M to approximately 1.7M.
Top Eleven Be a Soccer Manager from Nordeus had fluctuating revenue, reaching a peak of around $33.3K in mid-October. Downloads were highest in early October at 18.4K, but dropped to around 6.3K by the end of the quarter. Active users remained relatively stable, hovering around 50K to 57K throughout the quarter.
8 Ball Pool™ by Miniclip.com showed a positive trend in both revenue and downloads. Revenue increased steadily, peaking at $16.7K in the final week of December. Downloads also rose, starting at 26.9K at the beginning of the quarter and reaching 35.5K by the end. Active users saw significant growth, climbing from 406.9K to 616.8K.
eFootball™ 2024 from KONAMI experienced steady revenue, peaking at approximately $22.1K in the week of December 20. Downloads remained relatively stable, with a slight increase towards the end of the quarter from 11.6K in early November to 12.4K in the last week of December. Active users showed a positive trend, growing from 851.7K to 1.1M.
For more detailed insights into app performance, visit Sensor Tower.